PARENT-MANAGED PROOF · TEAM WORKFLOW · NO GPS

TEAM SPEED DATA. PARENT PROOF FILE.

Your athlete creates performance signals every game: speed, load, jump, movement intensity, and late-game effort. Most of it disappears when the whistle blows. HyperPulse is being built to preserve that work as a parent-controlled season record while giving coaches a clean team view when families or programs approve it.

Parent ownsSeason proof filePrivate by default until the family approves a share.
Coach seesApproved roster viewTeam data appears only through consented program workflow.
No trailBLE, not GPSPerformance signals without public location tracking.
01

Parent proof fileFamilies keep the season record private until they choose to share it.

02

Coach team viewApproved athletes can roll into a clean roster snapshot for practices and games.

03

No GPS trailBLE-first performance signals without public location tracking.

Store availability is planned. Website screenshots are product previews until iOS approval and build-linked store captures are returned.
Rule-aware design · No GPS · Base Free · Hardware validation
Sensor + app proof path
$129 launch sensor in validation.

First screen now shows what families and partners are buying: a low-profile BLE sensor, a planned mobile app, and parent-approved proof workflow.

1Feather prototype case and BLE stream are the hardware validation lane. 2Parent keeps season record private until sharing is approved. 3Coach/team view is planned around consented roster workflow.
Streaming 18.4 mph
Feather prototype case · Micro-USB · BLE 5.0 · field validation lane
At a glance
12Tracked Metrics
🏆12Sports
NFHSRule-Aware Design
📡800HzIMU Rate
Rule-aware design BLE 5.0 · No GPS NO GPS HARDWARE App included · live metrics free 50 Early Access Spots Left
Why parents care

They saw the work.
They need the proof.

Parents do not buy HyperPulse because they want another gadget. They buy because their athlete is sprinting, cutting, jumping, grinding through the fourth quarter, and almost all of that effort disappears after the game.

The ride home is full of guesses: who kept pushing, which shift changed the game, what a coach should see beyond the scoreboard. HyperPulse gives families a cleaner way to remember the effort and start a better conversation after youth-sports moments that already matter.

HyperPulse is positioned as a parent-managed performance record: live enough to matter, private enough to trust, and controlled enough to hand a coach or trusted reviewer only what the family chooses to share.

Parent proof fileA private record of validated sessions, not a public athlete profile.
Coach conversationShareable context for what happened beyond the box score.
Season recordTrends across games and practices stay tied to approved accounts.
Consent controlsNo GPS map, no open recruiting feed, and no export without authorization.
Prototype sensor stack

What the puck is built to read.

IMU motionAccelerometer and gyroscope-derived movement for speed, jump, sprint, load, rotation, and ground-contact trends.
BLE 5.0Nearby phone or tablet relay. No GPS hardware, no cellular radio, and no sideline base station claim.
Wear detectProximity-style wear status so parents and coaches can see whether the sensor is connected and placed.
Battery/statusBattery, device status, session state, and validation notes remain visible instead of hidden in a black box.
EnvironmentTemperature, humidity, barometric altitude, and venue context are training context only, not health or heat-stress advice.

HyperPulse is not a medical device, safety device, concussion monitor, heat monitor, or return-to-play tool. Competition use depends on rules and official discretion.

The HyperPulse difference

NO BAND. NO VEST. NO STRAP. NO WATCH. JUST THE SENSOR.

Every other youth-sports wearable requires the athlete to put on a second piece of equipment — a chest strap, a GPS vest, a wristband, a watch. That's extra cost, extra friction, extra failure points, and extra things to forget on game day.

HyperPulse is just the sensor and game-day tape. Peel, stick, play. The flat sensor rides under the uniform with no vest to wash, no strap to charge, no wristband to lose, and no sideline base station to set up.

EVERYONE ELSE
SPT GameTraka — $50 vest required
Polar — chest strap + watch
Whoop — wristband + subscription
Apple Watch — wrist + iPhone tether
Catapult — vest + cellular pod
HYPERPULSE
Just the sensor. Nothing else.
Fresh tape for each game or session
Invisible under uniform
Reusable sensor · low-cost tape refills
One thing to lose. Cheap to replace.
Reserve My $129 Sensor → Prototype batch in progress · early access opens after validation
The Problem

YOUR ATHLETE IS
PERFORMING.
NOBODY'S
RECORDING IT.

7M+
high school athletes compete every season with zero sideline performance data captured
$0
real-time data collected at the average youth sports game — stats tracked by hand, if at all
30s
from sensor placement to live dashboard

GPS watches and wrist electronics can run into rule and official-discretion problems during sanctioned play. Whoop was designed for adult recovery. Apple Watch is often treated as jewelry. HyperPulse is being built for the parent-managed youth-sports lane from day one.

HyperPulse is purpose-built for the game. BLE-only — no GPS, no cellular, no sideline base station. It captures what coaches and parents actually need: load, speed, jump height, sprint count, ground contact trends, and movement intensity.

And if your athlete gets recruited, the planned scout report gives families a clean way to share validated session data.

Live Coach Dashboard

WHAT COACHES
SEE LIVE.

Two views — single-athlete deep dive, or full team grid. HyperPulse uses foreground BLE scanning to a nearby phone or tablet. No sideline base station required.

Live · Game In Progress
Q2 · 14:22 · Basketball
Speed
18.4 mph
Top speed this possession
Jump Height
28.3 in
Peak vertical this quarter
Work Rate
84 /100
High intensity possession
Sprint Distance
42.1 m
This possession
Stride Length
1.84 m
Avg · Q2
Ground Contact
192 ms
Avg per step
Vertical Load
847 AU
Cumulative
Rotation Load
42 AU
Gyro-derived
Wear Detect
ON
Proximity sensor
Device Temp
72°F
Environmental context
Altitude
1,240 ft
Barometric
Route Map
R&D
Post-game research lane
All metrics are training-grade performance data. HyperPulse is not a medical device. Route mapping is a research lane, not a guaranteed launch feature. BLE range varies by venue, phone placement, battery, body position, and interference.
App Experience

WHAT PARENTS SEE.
WHAT COACHES
EXPORT.

Same live sensor stream, different jobs. Parents need confidence, control, and a clean share flow. Coaches and scouts need the performance view: load, speed, jump, sprint count, trends, and an export that is easy to forward.

Parent Livestreaming
Marcus #7
14.2mph top speed
Jump
28.3
Load
847
Work
84
Battery
82%
Approve proof file
Sensor Pairingnearby
Tap.
Connect.
HP
HyperPulse-A7 detected
Battery ready
Parent account active
Connect sensor
Parent View

LIVE STATUS.
NO CHAOS.

Parents see the athlete, sensor status, live movement metrics, battery, privacy controls, and a parent-approved proof-file flow. No public profile. No GPS map. No confusing coach console.

Coach Grid22 live
Sideline
Command.
#7
18.4 mph
#11
21.8 mph
#21
91 load
#24
20.1 mph
Report export planned
All MetricsQ2 14:22
Scout
Snapshot.
Top speed
18.4
Jump
28.3
Sprints
27
Load
847
Share report planned
Proof File Concept
Top Speed18.4
Jump28.3
Load847
SharePlanned
Coach / Reviewer View

SIDELINE DATA.
SHAREABLE PROOF.

Coaches get the game dashboard and export flow: performance snapshots, season trends, and parent-approved reports that can support cleaner coach conversations.

Interface previews use sample values for prototype UI. Real benchmarks require validated athlete datasets.
Coach Workflow

DATA FOR
BETTER REVIEW.

The premium lane is not scare copy, diagnosis, or public athlete profiles. HyperPulse is positioned as a coach-controlled session and season record: pair sensors, monitor non-medical movement context, export only approved reports, and keep rule-review language attached.

Program SessionValidation preview
00:00
Roster check
Coach confirms athletes, consent status, sensor assignment, and sport-specific approval notes before the session starts.
Controlled
Live
Movement context
Speed, jump, sprint, load, battery, and signal quality appear as estimated performance data. No medical, safety, or return-to-play decisions.
Non-medical
Post
Season proof file
Session summaries roll into a private season record until an authorized parent, coach, or program admin chooses to export.
Approved
Share
Logged export
The planned report path names who approved it, what sessions were included, and whether the output is parent, coach, or reviewer-facing.
Planned
Setup

SESSION READY
WITHOUT CHAOS.

01
01
PAIR

Assign a sensor to a roster slot, confirm consent and program approval, then pair over BLE without Wi-Fi, cellular, GPS, or a sideline base station.

BLE 5.0 · account-controlled setup · validation mode
02
02
MONITOR

Prototype metrics stream to the HyperPulse app on a nearby phone or tablet while the app is open. Coaches read estimated movement zones and trends as hardware and battery profiles are validated.

Motion metrics · battery validation · coach dashboard target
03
03
REVIEW

The roadmap includes post-session summaries, load trend charts, and controlled sharing after metrics are validated with real prototype sessions.

Planned: trend charts · approved report · share controls
Hardware

5 SENSORS.
ZERO GUESSWORK.

Every metric is captured by a dedicated hardware sensor — not estimated by an app algorithm. This is the difference between data you can trust and a number on a screen.

6-Axis IMU
800 Hz sample rate · ±0.5% precision

What it isA six-degree-of-freedom motion chip — three accelerometers plus three gyroscopes sampling movement 800 times per second. The same silicon class that flies in DJI drones and ships in iPhones, tuned for athletic motion.

Why we use itAthletic motion is fast — a sprint accel happens in 200ms, a jump apex in 80ms. Anything sampling slower than 400Hz misses the moments that matter. We push twice that. This is the chip the entire HyperPulse stack rotates around.

TARGETS: Top speed · vertical jump · stride frequency · ground contact time · sprint count · load index · route-mapping R&D
Magnetometer
3-Axis Compass · earth-field

What it isA miniature compass — same physics as the needle that points north on a hike, shrunk to 2×2mm of silicon. Reads earth's magnetic field on three axes to determine which direction the athlete is facing in real time.

Why we use itWithout it, an accelerometer can tell you the athlete moved but not which direction. The R&D path fuses compass heading with IMU stride data to explore post-game movement reconstruction with no GPS hardware. We will only ship this if field testing proves the output is useful.

R&D TARGETS: Movement reconstruction · field heading · turn count · positional analytics
Temp + Humidity
Device-side environment · humidity trend

What it isA compact temperature and humidity sensor that reads the local environment around the device during a session.

Why we use itGame context matters. A sprint set on a cool indoor court and a tournament game in July should not be interpreted the same way. HyperPulse can tag sessions with local temperature and humidity context without making medical claims.

UNLOCKS: Session context · device environment trend · indoor/outdoor comparison · future coaching notes
Barometer
±0.12 hPa · 10cm altitude resolution

What it isA high-resolution pressure sensor that detects atmospheric pressure differences fine enough to resolve a 10cm elevation change. Same chip lineage as the altimeter in Garmin running watches.

Why we use itCross-country and track athletes compete in radically different elevations week-to-week. A 5K at 600 ft vs 5,000 ft is a different physiological event. We normalize performance metrics across elevation so coaches see real progress, not altitude noise. Also detects vertical leap apex with a second data source.

UNLOCKS: Elevation-normalized pace · vertical leap apex confirmation · altitude training load
Optical Sensor
IR + Proximity · ambient-light aware

What it isAn IR optical sensor with a proximity ranger and ambient-light reader used to understand whether the sensor is covered, worn, or sitting loose off-body.

Why we use itClean data starts with knowing when the sensor is actually being worn. The optical sensor helps auto-pause junk readings, flag poor placement, and keep the live dashboard focused on real activity.

UNLOCKS: Wear-detection · covered-state flag · cleaner session starts · auto-pause research

Adafruit Feather prototype lane · LiPo battery · clamshell sensor housing · custom PCB lane shelved until field validation

Output

ONE FILE.
PROOF READY.

The roadmap includes a Proof File — a formatted athlete performance summary built only from validated session metrics and shared only when an authorized parent, coach, or program admin chooses to export it.

For coaches, the same data feeds the Team Dashboard — load trends across the season, comparison across athletes, and context for planning the next practice.

This is the output that changes conversations. Not "my kid's fast" — "here is the approved season record from 18 games."

HyperPulse Proof File2025-03-15 · Basketball · 2h 14m
Top Performance Metrics
Peak Speed22.1 mph
93rd %ile*
Max Jump Ht31.4 in
88th %ile*
Total Load1,247 AU
91st %ile*
Work Rate84 / 100
High intensity
Coach Note
Explosive profile sample. Strong jump output, high load index, and repeated sprint activity. Validate against real baseline data before using for recruiting decisions.
* Sample report visualization. Percentiles and benchmarks require validated athlete datasets and are not live proof points.
Compatibility

PICK YOUR
SPORT.

11 sports. One puck. HyperPulse surfaces the metrics that move the needle for each game — no GPS required, no chest strap, no extra equipment. Select a sport to see exactly what it tracks.

01FOOTBALLRULE CHECK
02BASKETBALLRULE CHECK
03SOCCERRULE CHECK
04LACROSSERULE CHECK
05BASEBALL / SOFTBALLRULE CHECK
06TRACK & FIELDRULE CHECK
07VOLLEYBALLRULE CHECK
08CROSS COUNTRYRULE CHECK
09TENNISRULE CHECK
10HOCKEYRULE CHECK
11RUGBYRULE CHECK
R&DGOLF PRACTICE LABCOMING SOON
🏈

FOOTBALL — WORN UNDER PADS, NOT IN THE HELMET

The HyperPulse Sensor is engineered as a flat electronic performance sensor worn on the upper back or torso, under the shoulder pads — the same general placement zone used by many athletic monitoring systems.

It is not a helmet-integrated sensor. Helmet-impact telemetry is a different product category (Riddell InSite, Prevent Biometrics mouthguard) and a different problem to solve.

BLE radio also has to escape the helmet's metal cage — placement under shoulder pads keeps the antenna in clear line-of-sight to the sideline iPad. This is by design, not a limitation.

Research lanes

NEXT SPORTS.
NO FAKE PROMISES.

These are not being counted inside the 12-sport launch set. They are active research lanes with stricter rule language, honest hardware limits, and pilot plans we can test before making bigger claims.

Fall season spike
CROSS COUNTRY

Race-effort review without GPS hardware or athlete-facing pace prompts. Built for workouts first, meet use only after official review.

Open research page ->
Coming soon sidecar
GOLF PRACTICE LAB

Practice accountability for junior golfers: swing count, tempo consistency, rotation repeatability, and coach-share reports. Not a launch monitor.

See the business case ->
vs. The Alternatives

GPS WATCHES ARE
RULE-SENSITIVE.
WHOOP WASN'T BUILT FOR THIS.

HyperPulse is purpose-built for the youth-sports game-day lane: low-profile hardware, BLE-only relay, no GPS, and parent-managed data. Competitors mostly solve adult fitness, GPS vest tracking, or coach-only training workflows.

Feature
HyperPulse
Whoop 4.0
GPS Watch
Apple Watch
Rule-Aware Game-Day Design
Live Sideline Coaching App
Device Price
$0 target MSRP
$0
$299–$599
$0+
Year 1 Total Cost
$0
$0
Meet dependent
Meet dependent
Ongoing Monthly Cost
App included
$30/mo forever
$0
$0
Built for Youth Sports
Proof File Export
Route Map R&D (No GPS)
GPS required
Whoop 4.0 — Adult recovery tool. No coaching app, no in-game youth-sports compliance workflow.
GPS Watches (Garmin, Polar, etc.) — GPS and athlete-facing data can trigger sport, state, and event restrictions. Always confirm before sanctioned competition.
Apple Watch — Often treated as a wrist electronic device or jewelry issue in competition. Approval depends on the sport, event, and official.
Competitive Landscape

5 NAMES YOU'LL HEAR.
ONE WEDGE NOBODY ELSE HAS.

Researched, ranked, and named — including who funded them and what specifically keeps them off the field on a Friday night. Sources: public competitor materials, Enterprise Ireland, NFHS Equipment Rule 3-3-7, and Blast Motion v. Zepp (2018).

10
In-Game
HYPERPULSE
Bloomington, IL · 2026
$129 target hardware · app included · target first production Q4 2026
Flat BLE performance sensor. 5 onboard sensor groups → live movement metrics to the sideline app. No GPS, no cellular, no helmet integration.
The wedge: designed around the NFHS wearable pathway from day one. Every sport and official still gets final discretion, so HyperPulse keeps the hardware low-profile and broadcast-only.
7
Threat
SPT
Melbourne, AU · since 2013
30,000+ athletes / 110+ countries
GPS pod in a compression vest. Speed, distance, sprint count, and heart-rate integrations. Already markets to US youth clubs and high schools.
Sidelined by GPS. NFHS Rule 3-3-7 prohibits real-time GPS data during play. SPT = practice tool only in football, soccer, basketball, lacrosse, volleyball.
6
Threat
POLAR VERITY SENSE
Kempele, Finland · since 1977
$89.95 MSRP · Gopher Sport distribution
Upper-arm optical heart rate band. Cheapest credible HR-only option. Already adopted by some PE classes and high school programs.
HR only. No speed, no jump, no load, no sprint count, no movement-reconstruction path. Single-metric tool — game-day decision-making needs more.
5
Threat
WHOOP 4.0 / 5.0
Boston, MA · since 2012
$400M Series F · $3.6B valuation
Wrist-worn 24/7 recovery + strain tracker. $329 hardware + $199–359/year subscription. Built for adult athletes, not youth game-day.
Wrist-worn = jewelry under NFHS rules. Banned in-game across football, basketball, soccer, lacrosse, volleyball, wrestling. Practice only — and 4–5× the cost.
4
Threat
SPORTS IMPACT TECH
Dublin, IE · founded 2022
€650K pre-seed (Enterprise Ireland)
Behind-the-ear IMU sensor focused on concussion-related monitoring. Announced pilot timing and elite-club positioning.
Concussion-only telemetry — different buyer (athletic trainer / medical) and zero performance metrics. Not a competitor today; could pivot post-Series A.
3
Threat
PREVENT BIOMETRICS
Minneapolis, MN · since 2014
$199 mouthguard + $39 case · World Rugby contract
Boil-and-bite intelligent mouthguard. Head-impact telemetry. World Rugby global rollout 2023. Limited to contact sports only.
Single-purpose, single-sport (impact only, contact sports only). HyperPulse complements it with training-grade movement context: speed, jump, sprint, load, and distance.
What's the wedge?
The whistle.
Every other wearable on this list is technically excellent and commercially proven — for adults, for training, or for medical use. HyperPulse is being built specifically around the in-game youth-sports minute: low-profile hardware, no GPS, BLE-only relay, parent-managed data, and compliance materials that can travel with the team.
Individual Pricing

ONE ATHLETE.
ONE SENSOR.

One reusable sensor, app access included, and optional tape refills for each game or practice session.

Standard
$129
Sensor only · Base app free
  • HyperPulse BLE sensor
  • 12-metric dashboard target
  • iOS + Android app
  • Session history target
  • Basic game summaries
  • BLE parent/coach view
Early Access
$129
Sensor + app access · early access pricing
  • HyperPulse BLE sensor
  • 12-metric dashboard target
  • iOS + Android app
  • Scout-style report planned
  • Route replay research lane
  • Load trend charts planned
  • Priority early-access updates
No charge today · final warranty and return terms before purchase
Tape Refills
$29
30-pack target · replaced each game
  • Custom-cut athletic tape
  • Game-day replacement routine
  • Team and family pack options
  • Material validation before paid pilots
  • Auto-ship can be added later
Sensor Lineup

THE PUCK.
TWO BUILDS.

Same 9 live metrics. One is the validation build path. The other is in hardware development: thinner, cable-free, and built for production. No payment is collected here; store and shipment claims stay planned until build-linked proof exists.

Validation path
Prototype
Feather Sensor
HyperPulse sensor — worn under athletic tape, no chest strap, no vest. iOS app included. 9 metrics tracked live per session.
$129
No charge today. iOS/Android store proof remains planned until candidate-build screenshots are approved.
Tracks live
  • Player Load — cumulative session intensity
  • Sprint Count + Top Speed (mph)
  • Jump Count + Jump Height (cm)
  • Direction Changes / Cuts
  • Impact Events
  • Rotation Speed (deg/s)
  • Effort / Work Rate (%)
Coming Q4 2026
In Development
HyperPulse Pro
Custom-designed PCB. Thinner profile. No USB cable — contact pad charging. Built for the athlete who wants the real thing under the tape.
Target $199
Board bring-up in progress. Waitlist only — no charge today.
Feather vs Pro
MetricsSame 9 live metrics
Thickness~8mm Feather~5mm Pro
ChargingMicro-USBContact pads
Form factorDev board stackCustom PCBA
Cable-freeNoYes
Accessory
Validation
Chargers
Replacement charging cables for Feather (Micro-USB) and future contact dock options for Pro.
From $9–$19
  • Feather Micro-USB cable
  • Pro contact charger (planned)
  • Bulk team packs
Program upgrade
Team
Team Case
Charge and store an entire roster of sensors before game day. Designed for ADs and program coaches.
Target TBD
  • Multi-sensor storage (8–16 pucks)
  • Charging management
  • Coach / program workflow
Athletic Tape

FRESH TAPE
PER GAME.

Fresh game-day tape. Clean routine.

Each game uses one fresh custom-cut athletic tape layer. The reusable sensor comes off after the session, the tape is discarded, and the next game starts with a clean hold.

Refill path planned. Tape packs and auto-ship are target store items after material, comfort, and hold validation.

Custom-cut athletic tape matched to the flat HyperPulse Sensor
Fresh tape for each game, workout, or prototype test
Material, comfort, and hold validation before paid pilot use
Auto-ship resizes to your team's actual game count
10
Trial Pack
$29
Target pricing
  • 10 custom-cut tape layers
  • Pre-cut to the sensor footprint target
  • One-time purchase planned
  • Shipping policy TBD
30
Season Pack
$79
Target pricing · validation required
  • 30 custom-cut tape layers
  • Season-pack target
  • Auto-ship option planned
  • Shipping policy TBD
  • Restock workflow planned
90
Team Pack
$199
Target pricing · team lane
  • 90 custom-cut tape layers
  • Team-pack target
  • Bulk auto-ship discount planned
  • Shipping policy TBD
  • Coach-pack labels planned
Tape refills are the planned consumable · Auto-ship will only be offered after adhesive validation · The electronic sensor is designed to be reusable across repeated game-day tape cycles
Schools & Programs

EQUIP THE
WHOLE TEAM.

From a single-sport pilot to a full athletic department rollout — program packages are built around a team dashboard, coach setup support, and rule-review documentation.

Starter Program
5-PACK
5 HyperPulse Sensors
$349
Target pilot price
Pilot pricing subject to validation
  • 5 HyperPulse sensors target
  • Team Dashboard pilot access
  • Coach setup call target
  • Rule-review documentation target
  • iOS app first; Android later
  • Session history planned
  • Basic summaries planned
Most Popular
15-PACK
Varsity Program
$899
Target pilot price
Pilot pricing subject to validation
  • 15 HyperPulse sensors target
  • Team Dashboard pilot access
  • Season load trend charts planned
  • Scout-style reports planned
  • Coach training materials planned
  • Video overlay is a later roadmap item
  • Rule-review card target
  • App access included
Athletic Department
50-PACK
Full Program License
$2,499
Target pilot price
Pilot pricing subject to validation
  • 50 HyperPulse sensors target
  • Multi-sport dashboard planned
  • App access target
  • Coach success support target
  • Staff clinic planned
  • District invoice process TBD
  • Season reports planned
  • Early feature access target
  • 100+ unit custom pricing available
100+ unit programs → [email protected] · District purchasing, Net-30, and onboarding terms are reviewed case-by-case during pilot qualification.
Retail · Wholesale · Distribution

PARTNER
WITH US.

HyperPulse is coming to specialty sports retailers, sporting goods chains, school direct-purchase programs, and online distributors. Wholesale pricing, margin structure, and market exclusivity terms are shared after qualification — we protect partner economics by gating pricing behind a brief intake.

What you get
  • MAP-protected pricing target — no race-to-the-bottom undercutting plan
  • Category exclusivity discussions available for qualified partners
  • Demo-unit program target for approved staff training and floor display
  • Digital + physical POS materials planned — shelf talkers, QR setup cards, video loops
  • Co-op marketing target for qualified annual volume
  • Retail terms reviewed case-by-case after business verification
  • Warranty/RMA policy pending and published before paid retail release
  • School direct-purchase referral path planned for approved retailers
  • Shelf-ready packaging target after packaging validation

REQUEST WHOLESALE ACCESS

Tell us about your retail footprint and we will send the partner-intake pack. Final pricing tiers, exclusivity terms, POS kit, warranty, and onboarding timeline are confirmed after partner qualification.

Questions

STILL
WONDERING?

Is HyperPulse legal in sanctioned high school games?+
HyperPulse is designed for the NFHS wearable pathway: BLE-only, no GPS, no cellular, and no athlete-facing feedback during play. Individual officials retain discretion; we provide a printable compliance card with every unit and recommend confirming with the meet official before warmups. We are pre-launch, so sanctioned-game acceptance data will be published only after real pilot testing.
How accurate is the Route Map without GPS?+
Route mapping is an R&D feature, not a guaranteed launch feature. The research path uses IMU dead-reckoning plus compass bearing, but outdoor field accuracy still needs validation. We will not sell route maps as a paid feature until real prototype testing proves the output is useful and honest.
Is this a medical device? Does it read heart rate?+
HyperPulse is not a medical device and is not for medical monitoring, diagnosis, injury detection, heat illness detection, or treatment decisions. The current Feather-based sensor stack does not market live heart rate or SpO2. It focuses on training-grade motion, load, jump, sprint, distance, environment context, and wear-detection signals.
What's the BLE range? Will it work on a full-size football field?+
BLE 5.0 range is approximately 30m line-of-sight — ideal for basketball courts, wrestling mats, volleyball courts, and baseball diamonds. On a full-size football field (100m), the coach needs to be within 30m of the athlete. For large-field sports like soccer and football, we recommend using the device for warmups, specific drills, and half-time review of stored data. All data is logged on-device regardless of live BLE connection.
What age group is this designed for?+
HyperPulse is designed for parent-managed youth athletics, especially middle school and high school athletes where performance documentation starts to matter. Parents control the account and data. Adhesive and placement guidance will be validated before pilot use, and each sport still needs coach, parent, and official approval.
When does it ship? What if I don't like it?+
We are targeting Q4 2026 for first production units. Early access waitlist members receive priority updates for the $129 target launch sensor. We will confirm exact ship dates, warranty terms, and return terms before collecting payment — no charge today. Our target is a buyer-friendly return path if the device does not perform as described or a pilot use case is disallowed, but final terms will be published before purchase.
Will the sensor stay on during a full game? Does it work with sweat?+
That is one of the first prototype tests. HyperPulse uses a reusable flat sensor with replaceable athletic tape. The target is game-length hold under a uniform without a vest, strap, or wristband. We will publish real durability results after prototype testing instead of guessing.
Do you offer school bulk pricing and district invoicing?+
School tiers are planned for the pilot lane: 5-Pack Starter ($349 target), 15-Pack Varsity ($899 target), and 50-Pack Athletic Department ($2,499 target). Team Dashboard access, district invoicing, and coach-success support are pilot-program targets until hardware, software, and support workflows are validated.
Account Controlled

YOUR ATHLETE'S DATA
STAYS YOURS.

HyperPulse collects estimated athletic performance data, not personal health records. The product story is data control, not medical or safety assurance.

PRIVACY-FIRST

No GPS. No cellular. No public athlete profile. Identity stays inside approved accounts and local BLE relay sessions. There is no leaderboard, no athlete-discovery feed, and no shareable handle.

NO SALE

Your athlete's data is never sold, shared with advertisers, or provided to third parties. Period.

PARENT CONTROL

Parent, coach, and program-admin account controls are being validated before paid launch. Data deletion and account-control workflows must be finalized before paid release.

SCOUT SHARE

Scout-style exports are planned. When export features are live, no college program or recruiter will see data unless a parent, coach, or authorized account explicitly generates and shares it.

NOT MEDICAL

All metrics are training-grade athletic data. HyperPulse is not a medical device and is not designed for medical monitoring or diagnosis.

Questions? Email [email protected] · Full privacy policy at gethyperpulse.com/privacy

Early Access
Early access reservations determine priority

RESERVE
YOURS.

Early access list · no charge today.
Final pricing, subscription terms, warranty, and shipping window will be confirmed before purchase.

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HyperPulse is a training-grade athletic performance sensor. Not a medical device or safety device. All metrics are for coaching and performance development context only.