Your athlete creates performance signals every game: speed, load, jump, movement intensity, and late-game effort. Most of it disappears when the whistle blows. HyperPulse is being built to preserve that work as a parent-controlled season record while giving coaches a clean team view when families or programs approve it.
Parent proof fileFamilies keep the season record private until they choose to share it.
Coach team viewApproved athletes can roll into a clean roster snapshot for practices and games.
No GPS trailBLE-first performance signals without public location tracking.
First screen now shows what families and partners are buying: a low-profile BLE sensor, a planned mobile app, and parent-approved proof workflow.
Parents do not buy HyperPulse because they want another gadget. They buy because their athlete is sprinting, cutting, jumping, grinding through the fourth quarter, and almost all of that effort disappears after the game.
The ride home is full of guesses: who kept pushing, which shift changed the game, what a coach should see beyond the scoreboard. HyperPulse gives families a cleaner way to remember the effort and start a better conversation after youth-sports moments that already matter.
HyperPulse is positioned as a parent-managed performance record: live enough to matter, private enough to trust, and controlled enough to hand a coach or trusted reviewer only what the family chooses to share.
HyperPulse is not a medical device, safety device, concussion monitor, heat monitor, or return-to-play tool. Competition use depends on rules and official discretion.
Every other youth-sports wearable requires the athlete to put on a second piece of equipment — a chest strap, a GPS vest, a wristband, a watch. That's extra cost, extra friction, extra failure points, and extra things to forget on game day.
HyperPulse is just the sensor and game-day tape. Peel, stick, play. The flat sensor rides under the uniform with no vest to wash, no strap to charge, no wristband to lose, and no sideline base station to set up.
GPS watches and wrist electronics can run into rule and official-discretion problems during sanctioned play. Whoop was designed for adult recovery. Apple Watch is often treated as jewelry. HyperPulse is being built for the parent-managed youth-sports lane from day one.
HyperPulse is purpose-built for the game. BLE-only — no GPS, no cellular, no sideline base station. It captures what coaches and parents actually need: load, speed, jump height, sprint count, ground contact trends, and movement intensity.
And if your athlete gets recruited, the planned scout report gives families a clean way to share validated session data.
Two views — single-athlete deep dive, or full team grid. HyperPulse uses foreground BLE scanning to a nearby phone or tablet. No sideline base station required.
Same live sensor stream, different jobs. Parents need confidence, control, and a clean share flow. Coaches and scouts need the performance view: load, speed, jump, sprint count, trends, and an export that is easy to forward.
Parents see the athlete, sensor status, live movement metrics, battery, privacy controls, and a parent-approved proof-file flow. No public profile. No GPS map. No confusing coach console.
Coaches get the game dashboard and export flow: performance snapshots, season trends, and parent-approved reports that can support cleaner coach conversations.
The premium lane is not scare copy, diagnosis, or public athlete profiles. HyperPulse is positioned as a coach-controlled session and season record: pair sensors, monitor non-medical movement context, export only approved reports, and keep rule-review language attached.
Assign a sensor to a roster slot, confirm consent and program approval, then pair over BLE without Wi-Fi, cellular, GPS, or a sideline base station.
Prototype metrics stream to the HyperPulse app on a nearby phone or tablet while the app is open. Coaches read estimated movement zones and trends as hardware and battery profiles are validated.
The roadmap includes post-session summaries, load trend charts, and controlled sharing after metrics are validated with real prototype sessions.
Every metric is captured by a dedicated hardware sensor — not estimated by an app algorithm. This is the difference between data you can trust and a number on a screen.
What it isA six-degree-of-freedom motion chip — three accelerometers plus three gyroscopes sampling movement 800 times per second. The same silicon class that flies in DJI drones and ships in iPhones, tuned for athletic motion.
Why we use itAthletic motion is fast — a sprint accel happens in 200ms, a jump apex in 80ms. Anything sampling slower than 400Hz misses the moments that matter. We push twice that. This is the chip the entire HyperPulse stack rotates around.
What it isA miniature compass — same physics as the needle that points north on a hike, shrunk to 2×2mm of silicon. Reads earth's magnetic field on three axes to determine which direction the athlete is facing in real time.
Why we use itWithout it, an accelerometer can tell you the athlete moved but not which direction. The R&D path fuses compass heading with IMU stride data to explore post-game movement reconstruction with no GPS hardware. We will only ship this if field testing proves the output is useful.
What it isA compact temperature and humidity sensor that reads the local environment around the device during a session.
Why we use itGame context matters. A sprint set on a cool indoor court and a tournament game in July should not be interpreted the same way. HyperPulse can tag sessions with local temperature and humidity context without making medical claims.
What it isA high-resolution pressure sensor that detects atmospheric pressure differences fine enough to resolve a 10cm elevation change. Same chip lineage as the altimeter in Garmin running watches.
Why we use itCross-country and track athletes compete in radically different elevations week-to-week. A 5K at 600 ft vs 5,000 ft is a different physiological event. We normalize performance metrics across elevation so coaches see real progress, not altitude noise. Also detects vertical leap apex with a second data source.
What it isAn IR optical sensor with a proximity ranger and ambient-light reader used to understand whether the sensor is covered, worn, or sitting loose off-body.
Why we use itClean data starts with knowing when the sensor is actually being worn. The optical sensor helps auto-pause junk readings, flag poor placement, and keep the live dashboard focused on real activity.
Adafruit Feather prototype lane · LiPo battery · clamshell sensor housing · custom PCB lane shelved until field validation
The roadmap includes a Proof File — a formatted athlete performance summary built only from validated session metrics and shared only when an authorized parent, coach, or program admin chooses to export it.
For coaches, the same data feeds the Team Dashboard — load trends across the season, comparison across athletes, and context for planning the next practice.
This is the output that changes conversations. Not "my kid's fast" — "here is the approved season record from 18 games."
11 sports. One puck. HyperPulse surfaces the metrics that move the needle for each game — no GPS required, no chest strap, no extra equipment. Select a sport to see exactly what it tracks.
The HyperPulse Sensor is engineered as a flat electronic performance sensor worn on the upper back or torso, under the shoulder pads — the same general placement zone used by many athletic monitoring systems.
It is not a helmet-integrated sensor. Helmet-impact telemetry is a different product category (Riddell InSite, Prevent Biometrics mouthguard) and a different problem to solve.
BLE radio also has to escape the helmet's metal cage — placement under shoulder pads keeps the antenna in clear line-of-sight to the sideline iPad. This is by design, not a limitation.
These are not being counted inside the 12-sport launch set. They are active research lanes with stricter rule language, honest hardware limits, and pilot plans we can test before making bigger claims.
HyperPulse is purpose-built for the youth-sports game-day lane: low-profile hardware, BLE-only relay, no GPS, and parent-managed data. Competitors mostly solve adult fitness, GPS vest tracking, or coach-only training workflows.
Researched, ranked, and named — including who funded them and what specifically keeps them off the field on a Friday night. Sources: public competitor materials, Enterprise Ireland, NFHS Equipment Rule 3-3-7, and Blast Motion v. Zepp (2018).
HyperPulse is designed for review as a Bluetooth Low Energy, data-out athletic performance sensor: no GPS hardware, no cellular radio, no athlete-facing feedback, and no audio or video. Actual permission depends on the sport, state association, league, event, school, and official.
Use of any athlete-worn device must be checked against the current rule book, state association guidance, event policy, and official discretion. A device should not be used if it creates a safety concern, rule concern, or athlete distraction.
Youth-sports wearable rules vary by sport, state association, league, and official. Individual officials retain discretion — confirm with the meet official before game time. HyperPulse provides a printable compliance card for coaches to present to officials.
One reusable sensor, app access included, and optional tape refills for each game or practice session.
Same 9 live metrics. One is the validation build path. The other is in hardware development: thinner, cable-free, and built for production. No payment is collected here; store and shipment claims stay planned until build-linked proof exists.
Each game uses one fresh custom-cut athletic tape layer. The reusable sensor comes off after the session, the tape is discarded, and the next game starts with a clean hold.
Refill path planned. Tape packs and auto-ship are target store items after material, comfort, and hold validation.
From a single-sport pilot to a full athletic department rollout — program packages are built around a team dashboard, coach setup support, and rule-review documentation.
HyperPulse is coming to specialty sports retailers, sporting goods chains, school direct-purchase programs, and online distributors. Wholesale pricing, margin structure, and market exclusivity terms are shared after qualification — we protect partner economics by gating pricing behind a brief intake.
Tell us about your retail footprint and we will send the partner-intake pack. Final pricing tiers, exclusivity terms, POS kit, warranty, and onboarding timeline are confirmed after partner qualification.
HyperPulse collects estimated athletic performance data, not personal health records. The product story is data control, not medical or safety assurance.
Your athlete's data is never sold, shared with advertisers, or provided to third parties. Period.
Parent, coach, and program-admin account controls are being validated before paid launch. Data deletion and account-control workflows must be finalized before paid release.
Scout-style exports are planned. When export features are live, no college program or recruiter will see data unless a parent, coach, or authorized account explicitly generates and shares it.
All metrics are training-grade athletic data. HyperPulse is not a medical device and is not designed for medical monitoring or diagnosis.
Questions? Email [email protected] · Full privacy policy at gethyperpulse.com/privacy
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